welcome
Feel free to use whatever you find herein - to whatever you like. Just give due credit to me as the originator.
notice
The Amar Non-Playing Character generation program is online again.
Amar
This is the Amar rpg's temporary site. The Amar rpg is played in the island kingdoms called... Amar. The game is the result of more than 18 years of development and playtesting. My own campaign (run since 1981) has gone through several game systems. It started off as an AD&D campaign and shifted over to Runequest in 1983. In 1984, I started modifying the RQ rules - lots of modifications. After deciding that enough is enough, me and some friends decided to make a whole new games system. The system was published in the UK in 1987: The Mega Role-Playing system (fantasy edition). It sold some 1000 copies but never really made any impact at all. It was to complicated and geared to those who had been playing rpgs for several years. It is still one of the most realistic role-playing games ever made. But to many rules made it cumbersome.
Then came the cut-down of the rules. While still maintaining a high degree of realism, the rules were simplified and simplified and simplified. Until the rules themselves were only a small fraction of Mega. Now the system is one of the simplest and most realistic around. It uses only a 6 sided dice (D6) for determining outcomes of risky events. It is easily learned by the games master in an evening. The players catch on in an hour or two. No sweat. Just pure role-playing fun.

- The rules (high resolution ~3MB)
- Information about the island of Amar
- NPC Generation v0.2 - randomly generate NPC's!
Images from my Amar campaign
Feel free to use these images as you wish. They are a running account of the characters experiences on the Island of Amar. The actual story is not published here, only the images from the story. Use them for your own role-playing campaign if you wish.
General
- Kingdom of Amar (big map - 1,03MB)
- Kingdom ofAmar (small map)
- The capital Amaron (high resolution - 414KB)
- The capital Amaron (low resolution)
- Calaron (high resolution - 973KB)
- Calaron (low resolution)
Episode 1: The arrival
- First contact - the small island
- The view to the coastline
- Ashore - mystical smoke
- The village Tserangit
Episode 2: The mythical temple
- Entrance room
- Fountain outside the temple room
- Door to the temple room
- The temple room
- Map of the temple
Episode 3: Calaron - the dark city
- First view of Calaron
- Last Dragon inn - above
- Last Dragon inn - from the entrance
- Last Dragon inn - from oposite the entrance
- Last Dragon inn - from left of the entrance
- Last Dragon inn - from back right corner
Episode 4: The Baroness' challenge
Episode 5: Water crystal
- Island of the water Dragon
- Inside the watercaves
- Another view
- Llamia appears
- Light from the water crystal
Episode 6: Kiochai
Episode 7: The magick shield
- The tower of Magician X
- House of Ihlis
- House of Ihlis, from above
- Ground floor
- First floor
- Second floor
- Basement
Episode 8: The trial
Final episode: History is made
- Entrance to the snow valley - the keep
- The keep - the entrance is revealed
- The snow valley - first contact
- The snow valley - second view
- The snow valley - third view
- The snow valley - above/top view
Amar(c)2001-2003, Geir Isene, All rights reserved, GPL Lisence.
